While driving and avoiding obstacles, you have to avoid and kill zombies who are trying to flip your car and stop you from escaping. And let’s not forget.The main goal of Zombie Highway is to travel as far as possible accumulating miles can open medals which are used to open new levels. When a zombie is hit, I want to be where there is a chance the body parts fall off, including the legs so there are crawling zombies. There could also be an option where you can make your own custom level where you choose a map to play on and have your own variety of enemies from all chapters. There should also be more defense maps to play. The wave of enemies should be 15 but when I play it only seven waves come in. You should also add an option when the dog is activated or not that some people can have more can have the game more challenging. Just have the enmities spawned when the levels start. There are enemies spawn points you walk onto a certain spot. Add more death animations for them as well. You could add more movements on them and still keep the old. The movements of all the enemies are not much. The zombies skins for the second and third chapter are well done, but could you add the simple zombies from the small synth studios pack into the first chapter so there is more variety? And have their skin colors grey and not blue or green. The weapons are just fine so there is not much to talk about them the melee weapons all act the same with no different abilities. Now that I got the bug problems out of the way, let’s talk about the game mechanics. A donation thing appears and when I click show ad, it doesn’t show. The third one is the when you get to the factory level. The second one is the zombies on the church level spawn on the roof. The first one is when I leave the levels, they just don’t save every time.
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